May 24- 30, 2003
"Uberground is a new art space and trans-cultural playground in Rotterdam, open for the public on a regular basis for shows and salon events." The theme of the salon is "computerfinearts.com, a net-art collection, 1999-2003" with guest Mr. Doron Golan, art collector and artist from New York CityUSA.
"Uberground events deal with new media, architecture, design, experimental art, theory, performance, music, social issues and things on or over the edge." The organizers would like to extend a further invitation to all curators and artists interested in organizing future events in Uberground."
:: Garrett Lynch ::
404 object not found is a congress that will be held in June in Dortmund Germany). The subject is preservation of new-media art, and as the name suggests, it has a special focus on the net. On the links page of the site, there's a huge list of URLs pointing to online digital (art) archives. The list exists through rather institutional-type art archives.
When we talk about new media or net art presently, it is hard to say which work will be important or influential in the future. For that reason, I missed what's probably the most import archive on the 404 links list: the way back machine. This project tries to archive the whole Internet, has a very huge database and has a search engine where a lot of lost URLs can be found—e.g. old Rhizome and Nettime pages.
Unfortunately, this doesn't work for all URLs. For example, while talking with somebody recently about one of the pieces that inspired me to do interactive sound engines, I discovered that I wasn't able to find the particular work (made by FSOL) through Google, even though I could find dead links on some old sites that were pointing to the specific URL (http://raft.vmg.co.uk/fsol/) where the work had once been. So I went to waybackmachine.org and typed in that URL. Although I discovered some remnants of the site, the piece that I looked for wasn't available.
So, you can conclude that, though it is far perfect, the largest net archive is well worth a look when you are searching for something that seems to be lost, especially when you look for older works (1994/1995).
:: Peter Luining ::
Entropy8Zuper! has created a set of abstract filmic narratives called Wirefire, which are currently being featured at Computer Fine Arts. The first project was launched in September of 2000, and a new installment has been added to the ongoing series every few months since then. When one enters the website, a random narrative is presented; all installments start with the same introduction of a pixelated hand squeezing a nipple. When moving the mouse around, one can find two clickable buttons. One button offers a new piece at random, while the other offers the list of all movies according to the dates when they were made.
Wirefire is yet another net project relying directly on cinematic language. One might even ask why these short movies should be considered net art at all when they are clearly in line with experimental film language. Would they not function much better in a film setting? The answers to these questions lie in the presentation itself. When one enters the project, a random narrative is offered. Once inside, one can choose directly or randomly from the database. The open-endedness of the presentation itself makes the project inherently net art; and because of their specific dependency on database logic,* the animations become further problematized. I suggest visiting the website several times. I usually analyze websites very quickly but Wirefire challenged me over and over again. The net project is painfully exquisite.
*See Lev Manovich. "The Database Logic," The Language of New Media, (New York: MIT, 2000) pp.218-243
:: Eduardo Navas ::
"Lab 3D," an exhibition of six 3D-based installations, is currently taking place at the "Cornerhouse" in Manchester, England and runs until the 06/20/03. The exhibition shows some cutting edge 3D-based art works and gives visitors / users the chance to "immerse themselves in the world of the dimensionalized Internet and the landscape of the computer game."
As part of the exhibition "Web3D Art 2003" "an international, juried show of 25 online projects from artists, researchers and students from more than 10 countries" is accessible to those who can't make it to the show to see the installation work. There isn't the usual techie created VRML worlds -- all savvy and no-style -- that one would usually expect to find -- a few very interesting pieces instead. Still I'm as convinced that this is the way the internet will go in the future as much as I'm convinced about the whole 'internet becoming [an] interactive TV thing,' which is very little.
:: Garrett Lynch ::