::WEEKLY FEATURE:: |
NEW.WRITING: La Escena Demo Scandinaia / The Scandinaivian Demo Scence BY: Ignacio Nieto |
ENGLISH This interview was made after the publication on the book DemoScene: The Art in Realtime made by Lassi Tasajärvi. This catalog, was part of an exhibition of works who aboard the theme, mapping the Scandinavian demoscene from his early days till our times. For more information about the book you can ask Lassi through his email: lassi@NOSPAM_evenlakestudios.fi ________________________________ - Which factors do you think that exists Scandinavian countries to develop technologies such as Linux, DeCSS, old skool demoscene, that are against proprietary software? In Scandinavia the education of computer sciences in the 1980s and 1990s was already on a very high level. On the other hand not many digital content oriented schools existed (Medialab at the University of Art in Helsinki, Finland started as late as 1994). During the late 1980s and early 1990s the only way to develop and release your own software, demos or artistic digital content was thru student networks (not thru schools because they focused on technology), the demoscene or later online communities. This led to the idea of developing thigs in networks and communities instead of schools or companies. During the early years not too many local digital companies existed, so people had to find other ways to publish their things and ideas and sharing the work was also a way to get more resources in the developing process, because there was nobody funding it. So, the education, the home computer penetration and peoples skills were a head of the market, so they had to create an alternative market, which led to open source etc. - Is there a generation before the demoscene that had the same spirit (cracking games, alternative >distributions, etc) Yes, cracking games and the cracking scene existed already in the end of 1970s for Apple II computer for example. Small text adverts were used instead of multimedia crack intros. The mail art network existed before (people posting drawn, printed and copied art papers to each other). Also underground video art was posted around the world when home video cameras and recorders were released. And the same worked with music dj tapes and remixes (nowadays with CDs). - Is there metaphorical or sociocritical differences between the demoscene eras? The eras in the book are not that much a critical approach, but a try to point out typical things from different periods of time. Anyway, the eras have many similarities to the history of western art and philosophy for example. Starting from certain naturalism and formality, going thru different levels of expressionism and even surrealism and finally ending up with many postmodern styles and critical approach to its own history and dividing into multiple subcultures and styles. From the social point of view one could say that the oldskool was the era of finding the medium, the tools and the artisan community ethics. Middle-skool was about developing the creative tools and skills, building production methods and the global community. Nuskool is about redefining the history and loosing the old identity; people are divided to oldskoolers and newskoolers, game people, beginners, professionals, programmers vs. designers etc. Underground culture has turned into an institution and is now trying to find the old rebel spirit again or trying to merge with other new cultures like music videos, media art, VJ culture, games etc. - Someone want to start a demo. Are there tools developed to construct demos? How a person could enter to a demo group? Yes, nowadays tools exist. Before you had to program everything on your own. That was the working ethic. Newskool has different approach (see the answer before). Tools can be found here: http://www.scene.org/dir.php?dir=%2Fresources%2Fdemomaker/ Joining a demogroup means looking around
at demo parties and online
communities, if you're talented it is
easy to find a group. If you are a
beginner and want to develop
your skills it is easiest to start your own
group with your friends
and get better that way. But in the end demoscene is
a very social
phenomenon, not technical. |
SPANISH Entrevista realizada tras la publicacion en inglés denominada EscenaDemo: El Arte de Tiemporeal a Lassi Tasajärvi. Este catalogo fue parte de una exposicion de trabajos entorno al tema, mapea la escena demo escandinava desde sus princpios hasta nuestros dias. Cualquier consulta que tengas acerca del libro se la podras hacer a Lassi a: lassi@NOSPAM_evenlakestudios.fi ________________________________ En Escandinavia la educación de ciencias de la
educación, entre los '80 y los '90 ya estaba en un nivel muy alto.
Por otro lado, no existían muchas escuelas orientadas a los contenidos
digitales (Medialab en la Universidada de las Artes en Helsinski, Finlandia,
empezó como mucho en 1994).Durante fines de los '80, y comienzos
de los '90, la única manera de desarrollar y realizar tu propio
software, demo o contenido digital artístico, eraa través
de canales de estudiantes (no a través de las escuelas, porque
se enfocaban en la tecnología), la escena del demo, o las comunidades
online que aparecieron luego. Esto condujo a laidea de desarrollar cosas
en canales y comunidades, en vez de escuelas o compañías.
Durante los primeros años, no existían muchas compañías
digitales locales, entonces la gente tenía que encontrar otras
maneras de publicar sus cosas e ideas, y compartir el trabajo era también
una forma de obtener´más recursos en en proceso de desarrollo,porque
no había nadie que los financiara. Así que, la educación,
la penetración del computador casero, y las habilidadesde las
personas estaban a la cabeza del mercado, entonces debieron crear un
mercado alternativo, lo que llevó a abrir una fuente, etc. Sí, hoy en día existen esas herramientas. Antes tenías que programar todo por tu cuenta. Esa era la ética para trabajar. La nueva escuela tiene un acercamiento distinto (ve la respuesta anterior) Aquí se pueden encontrar: http://www.scene.org/dir.php?dir=%2Fresources%2Fdemomaker/ Unirse a un demogroup, significa buscar en demo parties y en comunidades online, si tienes talento es fácil encontrar un grupo. Si eres un principiante y quieres desarrollar tus habilidades, es más fácil empezar tu propio grupo con tus amigos, funciona mejor así. Pero a las finales, la demoscene es un fenómeno más social que técnico. |
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