:: Monday, December 06, 2004 ::

NEW WRITING: La Escena Demo Scandinaia / The Scandinaivian Demo Scence
BY: Ignacio Nieto

EXCERPT:Which factors do you think that exists Scandinavian countries to develop technologies such as Linux, DeCSS, old skool demoscence, that are against proprietary software? In Scandinavia the education of computer sciences in the 1980s and 1990s was already on a very high level. On the other hand not many digital content oriented schools existed (Medialab at the University of Art in Helsinki, Finland started as late as 1994). During the late 1980s and early 1990s the only way to develop and release your own software, demos or artistic digital content was thru student networks (not thru schools because they focused on technology), the demoscene or later online communities. This led to the idea of developing thigs in networks and communities instead of schools or companies.
Complete text available in English and Spanish -- click here.

NEW WRITING: "Villette Numérique" Paris, September 2004
BY: Isabel Saij

EXCERPT: The show took place in a huge space.
Result: the creations were lost though some of them were projected on very large screens. Rapidly another evidence:
no significant difference with an art fair or museum exhibition showing video projections, installations...
Where were the interactive pieces? Over there! A row of computer screens.
Coming closer, some instructions surely.
besides animations running without sound.
No comment.
Complete text available in English and French --click here.

ORIGINAL POST: Sunday, November 28, 2004
BY: Ana Boa-Ventura

Today November 28th, the Electrohype conference kicks off at Malmo, Sweden. This is the third Nordic biennial for computer based and high technological art organized by Electrohype. More information here.

The conference coincides with the launching of the biennal (and exhibition) that can be seen until January 23, 2005. The Electrohype center has developed important work in the field of digital arts since 2002. Soon, they will be releasing an atlas with their results of a survey on artists, and institutions in computer based art.