October 19 - 25, 2003
![]() I'11 ottobre è partito Digital work presso il V2_, Istituto di arte - media e tecnologia con sede a Rotterdam, autore dell' Dutch electronic art festival (quest'anno Data Knitting), stavolta in collaborazione con il Piet Zwat Instituut, Willem de Kooning Academie. Questa la questione: I new media hanno alterato il rapporto con il lavoro, come e quanto questa rivoluzione ha trasformato la vita contemporanea. E quanto questo diventato glamour o no, ovvero parlare di contaminazione con nuove tecnologie ? [...] read more :: Francesca De Nicolò ![]() [...] read more --------------- In mid-September, a conference took place in [...] read more ::Isabel Saij:: ![]() Like the concept of "exploding cinema," everybody with a space can start dorkbots, and since people and every location in the world has their own habits, dorkbot meetings differ per location. But what all dorkbots seem to have in common is the relaxed and informal atmosphere. Okay, now to Dorkbot Rotterdam that was held in the space of Uberground, a large luxury private apartment in the heart of The afternoon began with Esther Polak who did some very detailed presentations of some of her projects, which all had to do with a sort of social mediated experience. One of her projects," Amsterdam Realtime," can be best described as a sort of psychogeographic project with high tech means (GPS devices) in which some inhabitants of Amsterdam were given GPS devices, which in turn were used to draw a new map of Amsterdam in real time. But whereas the inventors of psychogeography (the situationists) used it to understand and get more control of their personal everyday life, Polak uses the movement and the traces of several participants to draw a map that results in an aesthetic product. After this, Saul Albert (one of the co-organizers of dorkbotlondon) took over. He explained in a rapid tempo what dorkbotlondon does and speedily led all visitors through a load of projects that in most cases had to do with the living situation of people housed in the flat where he lives or with the space dorkbotlondon is housed. Projects presented ranged from setting up a very local TV network using the old cable network in his flat to dodecalectic badminton, a game that was developed in one of the spaces of the dorkbotlondon building and is, in fact, a badminton game for 7 players. The last--but not the least interesting--was the presentation of Alexei Shulgin who did tell an in-depth story of his DX386 concept. He explained about his preference to make a computer something more than the dead thing it is used as nowadays, pointing to the utopian/dystopian ideas people had about them in the past. As an example of this, he came up with the use of a computer that penetrates everyday life; he talked about a project he did in the streets of After that project, we saw the world premiere of his latest work, which he did in collaboration with Victor Laskin, called WIMP, a sort of VJ tool that enables its user to put VJ effects on the standard elements of the Windows GUI, like, for example, shake or three-dimensionally rotate windows. As in all works of Shulgin, this work also has a certain amount of irony; using just the standard windows elements makes it a sort commercial Bill Gates would be proud of but the name WIMP (slang for dumbo) was probably methodically chosen. A free beta version of WIMP can still be downloaded at http://www.wimp.ru. :: Peter Luining :: ![]() Mario Battle No.1, created by Myfanwy Ashmore in 2000, presents a game environment stripped of all enemies and obstacles; all the player can do now is take a stroll across the landscape. And Super Mario Clouds by Cory Arcangel consists of nothing but the iconic clouds found in the Mario game. ![]() *Originally the term labor was used, but competition is a better term because the game enthusiasts usually play video games for fun. :: Eduardo Navas :: |